/************************************************************
	File:		NPC.h
	Author:		Mitchel Mishiev
	Purpose:	CNPC class controls the NPC of the Game
************************************************************/

#pragma once
#include "entity.h"
class CNPC : public CEntity
{
public:
	CNPC(void);
	~CNPC(void);

	void	Update( float fElapsedTime );
	void	Render( void );

	//RECT	GetRect( void ) const;
	bool	CheckCollision( IEntity* pOther );
};

